If you have had the pleasure of playing this title, I'm sure you know what I mean when I say that this game is a pleasure. Much like it's parent series Dynasty Warriors, DWG3 is a hack-and-slash title for the PS3 and Xbox 360 featuring characters from nearly every Gundam series from 0083 to 00.
Susanowo going to work in a Palace Athene. What a wonderful world! (Image from KOEI)
The game is really good (more on that to come), and I recommend it to anyone looking for a good action game with tons of content. This review however is about the postponed, but finally available first wave of DLC on the PS3. Most of this content has been available on the Xbox 360 but because of a goof either on Sony's part of KOEI/Bandai/Whatever-they-are-calling-themselves-now, is just now coming to the PS3. Today also marks the release of the first of many DLC pilots, Graham Aker/Mister Bushido with his custom suit Susanowo in tow.
If you have seen 00, then you know that Susanowo is on par with Gundam 00 (it's still and handful for Setsuna even after he obtains the Riser System) and is capable of goign into TransAm Mode, and KOEI accurately captured his might in the game. Making full use of all of his weapons and suit's abilities, Susanowo is a powerhouse up close. Like Epyon, Susanowo has no true ranges charge one attack. It does a quick slash which can be used to interrupt attacks, but it has a a very short range. It's strength lies in his charge 2, 4 and 5 which are quick, multi-hit attacks that are easy to chain into long aerial combos.
Susanowo's normal and combo mushu attacks are also devastatingly powerful. It's normal is akin to Deathscythe H's mushu, a dynamic charge with both swords at the enemy while activating TransAm Mode. This attack becomes even more deadly when suit's special equipment Entrusted Secrets is active, which raise the amount of SP earned from attacks after 250 units are downed.
It's not completely helpless at long range though. Susanowo's charge 6 attack forms a gigantic energy burst from the suit's Tri-Punisher unit which deals several hits to the target(s) and is a great move for clearing the field in a hurry. The Tri-Punisher can also be activated in midair using as aerial mushu attack. These moves seemed a bit OP, but Aker never really known for capping his furious power in the heat of battle. Why shouldn't his custom mech held the same standards?
The rest of the content is pretty meh. I did enjoy the Acguy fight, and I now know why the Gedlav is the most wonder mech in the universe, but I'd pass of the $.99 for now if you are on a budget. Graham Aker, however is great, but he runs $6 on PSN. They mission he comes with turns him into a newtype, so you don't have to worry about having to raise his friendship gauge(as far as I can tell he doesn't have one anyway, which makes sense in a way). The content pack also makes Susanowo available to all pilots immediately, which is also helpful.
Keep in mind we still have a confirmed date for at least one more DLC character and suit this month. Mardia Cruz from Unicorn is coming on the 10th with Kshatriya at her side. They will most likely be $6 as well, and I'm sure she will be as powerful as her other Unicorn counterparts.
That's all for now! I'll check back in soon with some fresh reviews soon so stay tuned!
Thanks to BassGSnewtype for the recordings!
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